
Included Scatter Lister plugin to easily access and control all scatters in a scene.Several display modes and limits, to keep viewports responsive.Different modes for using maps to control scatter scale, including RGB mode to define x, y and z scaling independently in one map.Supports aligning instances to local normal.Optionally avoids objects intersections, with tweakable inter–object spacing.Random translation/rotation/scaling of instances, with optional discrete stepped values.Extend view parameter allows expanding the camera view culling to allow correct shadows or reflections from instances outside of the field of view.Camera Clipping to limit scattering to within the camera field of view.Associated texture map that colors scattered objects based on the colors of the object they are scattered on – ideal for creating patterned rugs, variations in color on a lawn, etc.Edge Trimming to control and tidy the edging of scatters.to carve a path through trees, or limit flowers to a flowerbed Use spline include/excludes with controllable near and far parameters, e.g.Limit distribution based on the steepness of a slope, e.g.Scatter on geometry, in a volume, or along splines.
Control the distribution of hundreds, thousands, or millions of objects. Ideal for adding grass, trees, rocks, traffic or parked cars, crowds or pedestrians, etc. New content added between Corona releases. #CINEMA 4D OBJECTS DOWNLOAD#
On-demand downloads, only download what you need, when you need it. Content loads as Corona Proxies, with fully editable Corona Materials. Drag and drop anything you have downloaded into your 3D application. Mark your favorites to find them quickly in other projects. Content is categorized and easily searchable. Accessible directly within 3ds Max or Cinema 4D. Instant content for your scenes, including. Results shown in Corona VFB or docked viewport. Blue Noise Dithering to give visually pleasing results in the first few passes, for quick assessment of a scene when using Interactive Rendering. Subsampling lowers initial resolution at the beginning of rendering, for virtually real-time performance. While zooming-in in the IR, rendering is focused on visible area only. Image upscaling factor to allow rendering to a smaller resolution and upscaling (ideal for HighDPI displays). Pick objects directly in the docked viewport, and use the standard Cinema 4D transform widgets on them. NVIDIA AI GPU-based denoising, for denoising during Interactive Rendering (requires a compatible NVIDIA GPU). All final frame rendering features supported, including Interactive LightMix, post-production effects such as bloom & glare, LUTs, etc. 100% the same render engine as for the final frame. Max Sample Intensity (MSI): automatically removes fireflies - accuracy/render speed tradeoff. High Quality Image filtering, gives a more natural and “less CGI” look to noise, making it less noticeable to the eye. Balances out the rendering calculations over the image to focus more processing power on tricky areas. Include/Exclude list for control over which objects receive caustics. Separate render element available for compositing caustics in post processing for even greater control. Enable or disable for specific light sources. Includes caustics from reflection, refraction, and dispersion (splitting light into separate colors).
Checkbox to enable/disable the result in the VFB. CPU-only, and works with any CPU (not just Intel) Intel AI denoising can be used for final renders. NVIDIA AI GPU-based denoising can be used for final renders at the user’s discretion (requires a compatible NVIDIA GPU).
Corona High Quality denoiser, best quality, recommended for final renders.Reduces the number of passes needed to get a noise-free image, with render time reductions of 50 to 70%.UHD and 4K (experimental) cache: two options for faster biased cached solution for interiors.